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I am trying to quite literally bake some bread. The issue that I am encountering is that my diffuse bake leaves me with a predominantly black and untextured image. Note that there are also little extra artifacts of bread in the bake that I can see though.

The UV unwrapping seems to be correctly detected, since alpha pixels seem to be displaying in the bake, so I don't believe that that is the problem.

I am also quite sure that the problem isn't related to the metalness of the BSDF like other posts have described. Both my high quality model and the low quality model have metalness set to 0.000.

What might I be doing wrong here?

This is the tutorial that I am attempting to replicate btw

EDIT: Here is the Blend File https://drive.google.com/file/d/1VvPWEQGB5qphXhHoWXhNapPzgWzR103a/view?usp=sharing

enter image description here

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  • $\begingroup$ hello please pack your image and share your file $\endgroup$
    – moonboots
    Commented Apr 23, 2022 at 8:27
  • $\begingroup$ @moonboots I have packed images and shared .blend $\endgroup$
    – Gunty
    Commented Apr 23, 2022 at 8:37

1 Answer 1

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You need to put the high-poly at the same position as the low-poly: Select both the 2 objects and press AltG then bake again.

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