I am trying to model a pool table where the balls would fall into holes during play. If I create the Passive table object with boolean modifiers Difference with cylinder the RB-active spheres (balls) do not fall through the holes, whereas if I Apply the boolean, all's well.
Because I may want to resize or move the holes, I don't want to Apply the boolean cylinder holes.
Is there a way to coax the boolean to work with Rigid Body World or is this some limitation ?