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In 3ds max you can turn this
with Fillet button.
In Blender there only bevel and it does not work anything like fillet in 3ds max.
It looks more like cancer grow...
Is there a way to make this look good in blender?
Don't try to use curve tools as mesh tools. The results may be different!
This Geonode setup bevels curve and only after that extrudes a circle around:
I'm not sure you have this kind of tool in Blender, but if you cut off your pipe you could use the CtrlE > Bridge Edge Loops tool and tweak the values in order to get the bend: