A lot of threads exist because of this problems, but no answer solved the problem so far for me. My baked normal maps (Cycles) will always have visible sharp edges with artifacts wherever i "mark seam" for UV-Unwraping. I testet this with a 1:1 clone of my Cube, only the UV-Seams have been rearranged. The normalmap-edges followed exactly to the new position of the UV-Seams.
I use 32-Bit-Float for image format 4096x4096
I checked colorspace "non-color" in the Texture Image node
tried to smooth the Cube-edges with subsurf in the LP-Cube - no effect
Tried to use an additional clone as resized cage - no effect
Here is a Video, that demonstrates the problem.
I copied the lowpoly Cube and give him unique material and image texture, but the overall settings & bake options did not change. I changed the UV-Seam and you see at the bottom cube (OK-Arrow), that there are no lines and it looks fine. The upper cube shows a sharp cut there (there is a uv-seam). So simply dragging the marked seams to another edge, will also move the unpleasant edge-effect in the normal map. Any solution for that?