I'm using blender 3.1.0 and im trying to export an object via FBX to 3d max along with its smoothing groups. And this always USED to be possible from what I remember. Here is the usual process.
- In edit mode mark edges as sharp
- In object dataproperties, turn on autosmoothing and set the angle to 60 degrees.
Looks good.
- Export thru FBX (using normals only) I also tried edges
- Import in max (check if smoothing-groups import is checked in FBX settings) and voila, no smoothing group assigned at all.
Did I miss anything?