I want to make a evenly spread bevel here:
But the geometry gives a problem:
Is there any way other then a manual cleanup to work around this?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI want to make a evenly spread bevel here:
But the geometry gives a problem:
Is there any way other then a manual cleanup to work around this?
These vertices prevent the bevel from extending:
Here is what's happening:
If you press C while bevelling it will clamp the bevel, but you can't go beyond the vertices from what it seems. So if you want a round corner here you probably need a better topology.