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I'm having a frustrating time moving my IK arms. I've tried unchecking "Connected" on bone group but then it warps the movement. This movement shown here is what I want but I somehow seem unable to get it to stay. I was able to get the arm to move up, but now it just snaps back to that even though I have a new frame. Thank you so much! File here: https://pasteall.org/blend/3819e248f5e84c9786281ef84aadd9ba enter image description here

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  • $\begingroup$ hello could you please share the armature only? pasteall.org/blend $\endgroup$
    – moonboots
    Commented Apr 19, 2022 at 7:48
  • $\begingroup$ in the process of uploading i think i figured it out! my problem was protected layers... i don't really understand, but i will look more into it. and wow, a blender specific file share site, love it!! thank you so much :) pasteall.org/blend/3819e248f5e84c9786281ef84aadd9ba $\endgroup$
    – mig
    Commented Apr 20, 2022 at 4:29
  • $\begingroup$ Actually, my question is, what is the blue line that shows when I move the hand? When I added everything else back into the scene, I am unable to move it again. $\endgroup$
    – mig
    Commented Apr 20, 2022 at 4:42

1 Answer 1

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The bone called 4arm.L has an IK constraint with handIK.L as target, which means handIK.L is its controller and 4arm.L is going to stick to handIK.L as soon as you are in Pose mode:

enter image description here

The bone called handIK.L is not visible for the moment because its layer is not activated, if you activate it you'll see it:

enter image description here

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