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Hypothetically, I have 2 characters with a lot of bones.

These 2 characters have different animations, the keyframes are the closest possible to each other

1 character has 10 keyframes and tale 1 second 1 character has 5 keyframes 0.5 seconds

I want to speed up the first character with 10 frames so he takes 0.5 seconds to complete the 10 keyframes but I dont want to speed up the character with 5 keyframes, i want that both characters complete their animations with 0.5 seconds.

Any suggestions?

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    $\begingroup$ so you can either scale down the keyframes in the Dope Sheet, or push the action into the Nonlinear Animation editor and lower down the speed of the strip $\endgroup$
    – moonboots
    Apr 18, 2022 at 21:04

1 Answer 1

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I include an example where I animated armature 'metarig.10_frame' so it has several different frames for arms and leg positions, made a copy (named 'metarig.10_frame.to_5_frame'), and then in the timeline I selected all ('a') and scaled ('s') using the mouse.

enter image description here

You can also use the "Dope Sheet" in the Render workspace to do the same. I have sometimes had to use the Graph Editor to refine some things like accelerate/decelerate movements to fine tune.

I did not change the animation on armature 'metarig.5_frame'.

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