How do I make my character hold his face (he's covering his eyes) even when the character moves, like covering an injury? See the example picture. I've tried child constraining the rig to the mesh, but it doesn't work. My character seems doing parkour when I tried that.
I want the hand to stay on the face, but when I move the body the hand doesn't follow. I've been using object constraint. How do I make the hand always stick to the face?
Edit: I have now solved this by using the child to select the hand bone (be sure to select the bone constraint) and selecting the mesh.