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I'm trying to model a sculpture ad I've tried using meshes and extruding but I don't have enough knowledge to do it that way yet since I am a beginner. Now I'm trying to use curves to trace it. I've traced the outline but I don't know how to make a mesh out of it because I need it to be round and if I extrude the curve I end up with flat face on the Y axis.

Here's a picture of the outline and here's a picture of the sculpture. Does anyone know how I can make the sculpture out of the curve? Or does anyone know another easy way to model this?

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You can draw its profile with as few vertices as possible:

enter image description here

Extrude:

enter image description here

Give it a Subdivision Surface modifier:

enter image description here

Cut in half, give it a Mirror modifier, add edge loops to sharpen some edges, move some edges to round some parts:

enter image description here

Edit: From your current topology, if you want to round the shape and sharpen the edges you need to move some edges and add support edge loops:

enter image description here

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    $\begingroup$ Thank you so much!!!!!!!! $\endgroup$
    – braxa
    Apr 19, 2022 at 1:40
  • $\begingroup$ Hello! For the past few days I've tried modeling this sculpture at least 5 times from scratch and I'm still failing. The topography ends up all kinds of crooked and weird. Would you mind sharing with me your file or maybe explaining a little bit more the steps after the mirror modifier? I'm having a lot of trouble with making it look actually round. $\endgroup$
    – braxa
    Apr 21, 2022 at 19:50
  • $\begingroup$ it will look round if you give it a Subdivision Surface modifier, and to keep some edges sharp you need to add support edge loops $\endgroup$
    – moonboots
    Apr 22, 2022 at 1:28
  • $\begingroup$ please share your last attempt so that I can take a look to what you've done: pasteall.org/blend $\endgroup$
    – moonboots
    Apr 22, 2022 at 6:49
  • $\begingroup$ I have my second attempt saved but I didn't even save the following attempts because they turned out worse and not saving forces me to start from scratch again and practice more. In this attempt, I already applied the subsurface modifier and did a limited dissolve to lessen the number of faces (I plan to use the model in a game so I try to keep things as low poly as possible). pasteall.org/blend/44ddae1ea5da4f84bd76a3ada3beac08 $\endgroup$
    – braxa
    Apr 22, 2022 at 16:06

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