The Collection Info node in geometry nodes has an Original/Relative transform space options. I understand that Relative sets the local transformations of each object such that its final position is the same as in the scene, whereas Original preserves the local transformations that the objects may have.
Independently from that, the Collection Info node has a "reset children" setting, which removes all local transformations. Why is it a separate setting, and not one of the transform space options?
In other words, what does changing Original to Relative do, when reset children is clicked?