I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard UV sphere. In this regard, two questions arose.
- How to move the pupil and iris to the pole of the sphere in the selection? This is necessary for the convenience of UV unwrapping. Mapping didn't help me.
- Where is information stored when baking a Image Texture? Is it a graphic file, a cache in the temporary files of the system, or some structures in the .blend file? Blender version 3.1.