See attached image to see this frustrating issue. I modeled a sound bar, subwoofer, and a desktop speaker that I duplicated. I want to create a procedural texture that looks something like the weave/mesh you find on some speakers. I realize my example is nowhere near a mesh, I'm showing it like this to illustrate my issue better. The same material appears quite different on all these objects. Why? I've tried unwrapping and adjusting the mapping coordinates, but nothing makes the material appear consistent across the various devices, the way I'd like it to. I'm desperate for help! Thank you so much in advance!
Link to my blender file here - The issue is with the material titled 03 Weavr. Thanks again!