What I'm looking for is some way to get a wave texture to function similar to a dampened track or a track to constraint. I don't want to have to rotate the actual sphere itself, just the texture to follow an object (in this case, an empty).

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1 Answer 1


You can use another empty with the track constraint and at the sphere's position, then use it in the Texture Coordinate node:

material nodes


wave texture pointing to empty


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