A BGE question.
Writing this in order to ask if someone could confirm my confusion. Lets say PC has 8GB ram and 1.5GB video card. Lets say I've got a fair amount of stuff as assets stored on layer two. And lets say some things increase rate of stuff being spawned or added into scene to a certain limited amount.
But which is the moment when stuff starts affecting memory of video card? Is it already when the stuff is stored on layer two with the total data of the client and the map into which client is loaded into or does it start affecting when the stuff is being spawned into the main scene where the action is going on?
Many thanks in advance.