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enter image description here

It was working perfectly fine with blender 2.8 but I downloaded 3.1 and it became like that, I looked around with the transparency, filter and couldn't find out why (it has lights and everything).

It was just a normal plane background with color. World settings are just normal background with color and everything checked under ray visibility, and honestly not very sure about the differences there as well

enter image description here

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    $\begingroup$ hello, could ypu please pack your images and share your file? You can only keep one object for example. pasteall.org/blend $\endgroup$
    – moonboots
    Apr 15, 2022 at 6:17
  • $\begingroup$ What are your world settings? did your environment texture go missing perhaps? what did the background look like before? was it an image? a mesh? transparent? or a simple world material? $\endgroup$
    – Zophiekat
    Apr 15, 2022 at 6:41
  • $\begingroup$ @moonboots hi thanks for that! thats new to me, i've packed it and here's the link pasteall.org/blend/ac85478762724aad8158ee897c404fcb thank you so much for the prompt response! $\endgroup$
    – Storm Neo
    Apr 15, 2022 at 9:36
  • $\begingroup$ @Zophiekat i updated the post to show the image previously as i'm not sure how to share it here, but it looked just like that in render mode in 2.8 with some extra lighting, haha sorry i dont really know what i dont know as well, thanks for your help!! $\endgroup$
    – Storm Neo
    Apr 15, 2022 at 9:37

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You've given a Mirror modifier to your floor, it makes the faces overlap and it creates a Z fighting, thus this black color. Just remove this modifier:

enter image description here

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    $\begingroup$ Oh WOW I APPRECIATE that SO MUCH! Thanks a bunch moon!! $\endgroup$
    – Storm Neo
    Apr 15, 2022 at 10:03

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