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I'm trying to bake my physics simulation to keyframes however when I do so all the objects clump together (as shown in photo)

The objects are animated and I have found if I make a single user copy of the animation action for one of the individual objects it fixes the problem. However, as there are over 600 objects it would be too time consuming to do this for each individual objects.

Is there a work around for this?

Objects Clumped together

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Ok, so I just figured out a solution. I just selected all the objects then went into made each a single using Objects > Relations > Make Single User > I then selected Object animation and object data animation (As pictured)

I hope this can help someone that finds this.

Make single user

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  • $\begingroup$ that's indeed working! $\endgroup$
    – Chris
    Commented Aug 8, 2022 at 11:57
  • $\begingroup$ I had the same situation with the parts clumping together, and your solution worked. I guess the clumping situation occurs when baking to keyframes will re-keyframe parts that are already keyframed. Your solution fixes that by essentially precomposing the animated parts so that precomp can get baked as it is. $\endgroup$ Commented Apr 25 at 19:44

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