The cycles renders completely different from Eevee even with a very low subsurface scattering of 0.06. Or is 0.06 too high for plants? If i set it to zero it's fine but should it not have some value?
That is because subsurface scattering is greatly dependent on the actual scale of the object, bigger objects will require higher values to have the same amount of SSS while small objects need smaller values. You also need to have a bump node between the procedural texture and the normal channel.