These splotches on the right are coming from this normal map and I cant figure out how.
I just learned how to bake procedural textures into the normal map but this looks painted in somehow?
I've tried using a black and white image texture. Painting splotches in and than plugging that through a normal map node and baking that to the normal map. (Same thing i've done with procedural textures)
I thought black and white would work beings that's what values the procedural textures use but its just not turning out.