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Trying to bake a beveled edge onto a hard edge with clean normals?

I keep getting these faint dotted lines (left) which causes pixelated shadows when applying the normal map to the low poly object. enter image description here

Oppose to these ones where the edges are hard and clean.

enter image description here

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Well after looking closely I've found you need to make sure the rays align properly to bake a clean beveled edge.

Ive turned on 'display normals'. To give a better idea of how the rays need to be aligned with the lower poly model. This is specifically for baking in beveled edges.

enter image description here

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