For our video game I figured setting up Asset Libraries would help artists work on connected models concurrently in source control.
As a test I have a base enemy model saved as an asset. Then in a separate file I add this base model as a link and model a set of armor. With this setup two people could be working on different sets of armor at the same time.
However, the file link is stored as an absolute path so it is broken on everyone else's computer.
Am I missing something? Is there any way to set up Asset Browser to work with links and version control?