Is the topology in this image good for animation. And can I move on to professional level with this kind of modeling
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$\begingroup$ Counting 2 visible Ngons and 2 visible topological errors on quads and loops $\endgroup$– BithurFeb 19, 2015 at 15:53
1 Answer
You should avoid tris and ngons in your geometry, even if its a game model (its ok for mobile game models though - depends on polycount)
The meshflow is ok, its not good around the nostrils. Here is a good edgeflow that I recommend, its from a Zbrush course:
Source: Zbrush workshop with Ryan Kingslien Direct Source: Workshops with Ryan Kingslien Probably the Anatomy Of The Face (no guarantee)
You will know when you are ready for professional level, someone will just employ you. There are different levels among professionals too. Just practice and your confidence level will increase. You are basically ready when you know what you are doing.
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$\begingroup$ Jerryno, could you please post a link to the Z-Brush course you've mentioned. Thanks. $\endgroup$ Feb 19, 2015 at 16:13
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$\begingroup$ @Gonzou I pulled this from my reference folder but I look it up. $\endgroup$ Feb 19, 2015 at 16:19
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$\begingroup$ Your answer is very encouraging. I'll do my best. Thanks. $\endgroup$– simon143Feb 21, 2015 at 14:01