So I've been trying to model a reallistic .338 Lapua Magnum bullet.
I managed to model the base mesh, but whenever I try and add a copper material it just doesnt look right.
Here's what I got so far.
And I would like it to look like this, with some more wear and scratches from exiting the rifle.
Any tips on how to achieve this?
EDIT: Thank you all for your help.
I added a subdivision surface, a bevel and some surface imperfections, the bullet looks great now.
I tried to add in some rifle marks by using a radial array and then inset the markings into the bullet. I'm getting these jagged artifacts. I tried added a subdivion surface to the cutter but that doesnt work.
Any idea how I could smoothen that out?