I’m trying to compose an amimation. Scene is comprised of several buildings, trees, woods, lo-poly cars etc. Moving around the viewport works super smooth, can’t say how many fps, but it’s smooth enough.
When I switch to camera view though, I get like 0.6 fps, same view mode. Moving the camera in camera view or playing back the animation is really slow. What’s the difference between viewport/camera view that causes such a huge difference and is there a way to fix it?
I already followed all steps in this tutorial: https://www.youtube.com/watch?v=lt04spiTkdM no change, at least not that I'd realize. Somplify is on, all options set to zero, all viewport shading options are off, grass/plant geometry invisible in VP. If I set playback to drop frames, I get to see 3 frames of 100. If I turn on trees/vegetation, I jump from 2 million faces to 8, yet there's no apparent speed decrease.
Camera is parented to an empty, which is moving along a path, tracking via another empty. But that can't be the reason, since simply moving the camera - in camera view - is super sluggish!
I also just tried to view the animation in viewport, from anywhere else: also terribly slow, whereas navigating is fast. How is it that hard for my comp to play back that primitive animation?