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in blender, after make transform to an object, for example, rotate it 90 degree, then it has a rotate transform number there. how to set this number to 0 while still keep the above transform? that is, I want the object keep current transformed direction as its first/default direction.

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    $\begingroup$ You need to apply the rotation (Ctrl A), or rotate your mesh in Edit mode instead of rotating the object in Object mode $\endgroup$
    – moonboots
    Apr 10, 2022 at 11:56

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You would just have to apply the current transformation of your object for that: Object -> Apply -> All Transforms

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