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I have emitted instanced object as particle. I can hide emitter with Emitter checkbox but how can I hide source object? It is still visible in scene, but I want only instance. If I hide source object, also emitted object dissappear.

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    $\begingroup$ are you using the Particle instance modifier? because it is supposed to hide the source object automatically $\endgroup$ – Chebhou Feb 19 '15 at 12:16
  • $\begingroup$ No I didnt know this modifier :) It is working good! :) Why there is two same things in Blender? $\endgroup$ – Cenda Feb 19 '15 at 17:44
  • $\begingroup$ do add this as an answer or it is done? $\endgroup$ – Chebhou Feb 19 '15 at 17:45
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    $\begingroup$ Be careful using the particle instance modifier, as it creates a copy of the mesh for each particle (very memory hungry). Regular particles use instances, referencing the same mesh data for every particle. @Chebhou Feel free to add it as an answer :) $\endgroup$ – gandalf3 Feb 19 '15 at 19:20
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One way is by putting all the source objects on a separate layer (M).

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    $\begingroup$ Thanks for tip! And what if my scene with particles is grouped and linked in another scene? I need use same particles in many scenes. If I used proxy to source object it is duplicated, but still remain in scene. $\endgroup$ – Cenda Feb 19 '15 at 7:16
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Set the object material like this if you want the emitter linked:

enter image description here

This will render them with material for particles and transparent for the original object.

I wish just unlinking the object from the scene would work as it works with bone shapes so it doesn't pollute the scene and also works with linking. But it doesn't :/

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