I have emitted instanced object as particle. I can hide emitter with Emitter checkbox but how can I hide source object? It is still visible in scene, but I want only instance. If I hide source object, also emitted object dissappear.
One way is by putting all the source objects on a separate layer (M).
Set the object material like this if you want the emitter linked:
This will render them with material for particles and transparent for the original object.
I wish just unlinking the object from the scene would work as it works with bone shapes so it doesn't pollute the scene and also works with linking. But it doesn't :/