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When I try to rotate half of my object, the other half moves along with it.

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How do I make it only rotate while keeping the non selected side in the same position?

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Basically I want to form an L shape but regular rotation isn't working and i tried switching the origin points as well, but no luck

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Put the 3D cursor at the center of your mesh and choose 3D Cursor as Pivot Point:

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Rotate on the right axis:

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As it will deform your mesh, correct it with the Snap to Vertex option in order to align with the vertices:

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