2
$\begingroup$

I have a 3D beaver that I have made in Blender, before I saved it, his head was firmly on his body but as soon as I save it and reopen, the head (which is one object of joined components) appears like this: enter image description here
Of additional note: the ears have some bendy modifications (I am a newbie in Blender so followed a stuffed bear tutorial and changed it a bit).

I know the answer is probably simple, have I missed a step in my building of the model?
There is nothing else special about it, it's simply spheres and cylinders with the basic diffuse material. Apologies for my inability but I have yet to find something Googling.

$\endgroup$
4
  • 3
    $\begingroup$ the animation is the reason for that since you have some key-frame if you move the head than save it and reopen it will go back to where the animation move it $\endgroup$
    – Chebhou
    Feb 18 '15 at 20:27
  • $\begingroup$ Thank you! You can tell I am new at this but I want to learn and you have helped! Should I just delete the keyfrmaes? $\endgroup$ Feb 18 '15 at 20:31
  • $\begingroup$ I'm glad to help the devil :) ,if you don't need those keyframes you can delete theme "or some of them " $\endgroup$
    – Chebhou
    Feb 18 '15 at 20:39
  • 2
    $\begingroup$ @Chebhou please write your comment as an answer. $\endgroup$
    – user1853
    Feb 18 '15 at 21:14
3
$\begingroup$

The head has an animation, so when you move it and save then reopen its position will be overridden by the animation you created

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.