I have a 3D beaver that I have made in Blender, before I saved it, his head was firmly on his body but as soon as I save it and reopen, the head (which is one object of joined components) appears like this: enter image description here
Of additional note: the ears have some bendy modifications (I am a newbie in Blender so followed a stuffed bear tutorial and changed it a bit).

I know the answer is probably simple, have I missed a step in my building of the model?
There is nothing else special about it, it's simply spheres and cylinders with the basic diffuse material. Apologies for my inability but I have yet to find something Googling.

  • 3
    $\begingroup$ the animation is the reason for that since you have some key-frame if you move the head than save it and reopen it will go back to where the animation move it $\endgroup$
    – Chebhou
    Feb 18 '15 at 20:27
  • $\begingroup$ Thank you! You can tell I am new at this but I want to learn and you have helped! Should I just delete the keyfrmaes? $\endgroup$ Feb 18 '15 at 20:31
  • $\begingroup$ I'm glad to help the devil :) ,if you don't need those keyframes you can delete theme "or some of them " $\endgroup$
    – Chebhou
    Feb 18 '15 at 20:39
  • 2
    $\begingroup$ @Chebhou please write your comment as an answer. $\endgroup$
    – user1853
    Feb 18 '15 at 21:14

The head has an animation, so when you move it and save then reopen its position will be overridden by the animation you created


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