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So I generated this UV map with the use of Attributes in Geometry nodes, and I got it to work correctly in both Rendered preview and Material preview. But when I try to render final image (both Cycles and Evee) the texture is not displaying correctly. Am I missing something basic here?

enter image description here

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  • $\begingroup$ Can you share the file/node setup? $\endgroup$
    – Crantisz
    Commented Apr 8, 2022 at 12:09
  • $\begingroup$ Ok, I just did, but it will miss the texture. You can probably use any other texture. The point is that the UVMap is somehow not getting through to the renderer $\endgroup$
    – Vic Marco
    Commented Apr 8, 2022 at 12:29

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Your object "cube.end" has a modifier bevel, that's enabled on render:

enter image description here

which makes different count of vertices and makes impossible to transfer attribute by face index correctly:

enter image description here

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    $\begingroup$ Thank You Crantiz! this actually solved the problem! I would never catch this on my own. I assumed the modifier was applied after the uvmap. Thank you again $\endgroup$
    – Vic Marco
    Commented Apr 8, 2022 at 13:21

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