So I have a Circle mesh which has a screw modifier + 2 simple deform modifiers (1 to bend on Y axis and one to bend on X axis) Both the Screw Modifier and the Simple deform modifiers are animated in order to create a spring that oscillates across 3 axis.
Now, this spring is moving very nice, but I want to parent another object on top of that spring. How do I do it ?
I cannot parent to a vertex since there is no vertex movement from the original Circle mesh, the whole movement is generated via the modifiers, and the mesh is a simple circle that stays in one place.
I cannot even use constraints because of the same issue.
So I am now forced to animated frame by frame the other object to follow the spring movement, but that takes ages...
Is there any other way I can achieve that ? I'm guessing geometry nodes will be the place to go but how to set up something like this ?
Thanks if anyone have an answer to this.