I am currently trying to get into Geometry Nodes. Right now I have a problem: In my scene there is a Curve object with 3 splines. It is important that the splines are not created in the geometry nodes, but already exist. Now I would like to send a separate spline as attribute for shading, so that the splines can get different colors. But I just can't get this to work.
My attempt looks like this:
Can someone help me?