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Is there a way to bake textures with anti-aliasing, or is there another process to do that?

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    $\begingroup$ Okay so I've read that the workaround is to bake at a higher resolution and than down sample (resize) to the desired resolution. $\endgroup$
    – bonypoy
    Commented Apr 7, 2022 at 7:49

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Adjusting the texture's interpolation from Linear to Cubic only improves pixel filtering for renders, NOT for baking. Currently, the ONLY solution to have anti-aliasing when baking textures is to bake at a higher resolution (ie. 4096 x 4096) and then scale down to your final size (ie. 2048 x 2048) using an image editor (or use a Blender add-on like TexTools which does this internally). See further details here: https://blender.stackexchange.com/a/262852/39431

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    $\begingroup$ Some addons like TextTools do offer anti-aliasing, though i bet it's using the same technique under the hood. $\endgroup$
    – Lauloque
    Commented Feb 26 at 17:37
  • $\begingroup$ Yes, I believe TexTools is using the same method. Thanks for the link, that is definitely a very useful addon! $\endgroup$ Commented Feb 26 at 18:15
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Render (bake) using the smart or cubic options. I imagine you'd need to float. Use .EXR for more definition for the antialiasing. enter image description here

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    $\begingroup$ This doesn't seem to improve the sampling for me at all. $\endgroup$
    – SleepyEngi
    Commented Aug 29, 2023 at 13:48

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