Essentially I want to distribute instances on points using geometry nodes, then realize instances and transform each one according to their index. Example (all instances with index 1 are tranformed by face extrude node, all instances with index 2 get "shrink wraped" using raycast nodes...)
Idealy I would want to make a grid from objects from 2 selections and "shrink wrap" each object from selection 1 with a predetermined object from selection 2.
But I am also interested, if the functionality of indexing the instances after "realize instance" node is supported. I feel like I could use it a lot in other projects.