Newbie question here, apologies if this has been answered in previous posts I couldn't find an answer to my particular issue even in my searching and testing.
I'm using blender for the first time, and using lots of Youtube tutorials. I'm simply trying to animate an arrow to show movement on a map, and animate a camera to zoom in to the movements. For you all, this is likely child's play, but for a newbie there must be something I'm missing. I'm using keyframes, Location Rotation, cycles render engine, and no paths.
However, when I render, the arrow object animates, but the camera is completely in the wrong position. The render image does not follow the camera keyframes, nor the camera position. I have set the camera as the active camera, set the Lock "Camera to View" button, and when in camera view mode "0" all works fine. Then when I render it doesn't do what I just saw.
I tried moving the lighting, thinking that perhaps the lighting being outside the zone of the camera might be triggering a render problem? Or the view focal length at 1000m should be reduced to 50?
I've tried a bunch of stuff, tried rendering multiple ways, but no luck. Please help, thanks!