I'm trying to find a way to make an image displace to work with a coin - kinda like Han Solo frozen in carbonite / regular coin style texture. I've tried using various black and white (neg & positive) but ends up with the bumps coming out all janky.

Ideally I'd like to use a png / jpeg etc rather than sculpt it.

Something like this: https://coinscatalog.net/images/big/15/sovereign-elizabeth-ii-2000-proof-uk-r-34554.jpg

Any help, gladly appreciated!!

  • $\begingroup$ Hello and welcome. Instead of having users go through links and external sites please use the builtin tools to embed images in your post. See How to upload an image to a post? or GIFs $\endgroup$ Commented Apr 6, 2022 at 10:15
  • $\begingroup$ what is your image? Also, can you use a height or normal map instead of real 3D? $\endgroup$
    – moonboots
    Commented Apr 6, 2022 at 10:18
  • $\begingroup$ Hi @moonboots - basically I want a technique that will work with any image. A face / horse / mountain etc... can use height / normal map, but ideally I'd like to be able to output a 3D file for printing. $\endgroup$
    – Octo
    Commented Apr 6, 2022 at 10:29
  • 1
    $\begingroup$ It looks like a rather complicated task because you need a software that will guess what are the hollows and bumps, it needs a special lighting, etc. You can try to use a b&w image in a Displace modifier, it will interpret black as 0 thickness and white as thickness of 1, but it may give weird result. $\endgroup$
    – moonboots
    Commented Apr 6, 2022 at 10:36
  • $\begingroup$ sounds more like an AI task... ;) $\endgroup$
    – Chris
    Commented Apr 6, 2022 at 11:17

1 Answer 1


There's this site in which you can get the normal map of any photo from it. Here's What the coin would look like: enter image description here

It's not perfect, but it's fast and free. Then you could use this normal map on your plane.


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