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I started working with Blender recently and I'm currently making a drone animation consisting of 150 spheres. I wish to know if there's a more effective way of editing 150 texture colors at once, or if I need to edit each texture color individually.

I've attached an image for context. Thank you for your time.

enter image description here

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While editing one of the materials in question in a Shader Editor, create a node group by selecting the relevant nodes, and pressing Ctrl + G. In the example below, I only selected an RGB node, grouped it, and changed its name to COLOR. You can enter into a group by pressing Tab, that's what you're seeing the in the lower part of the screenshot:

enter image description here

Once you have that node group, you can simply copy it Ctrl + C, switch to other materials and paste Ctrl + V it into their material setup. You can also add this node group via Shift + A > Group > nodename.

enter image description here

Now, when you make changes to that node group, it'll be updated for all its copies in the file, even if they're different materials.

enter image description here

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