I've got a shattering physics simulation that I'd like rendered from different angles.
Using the stereoscopy method seems to be the best so far but uses suffixes to differentiate cameras. When attempting to import into After Effects each camera is considered the next frame and it's a mess. Using explorer or cmd code to move 1500 frames into different folders is an unfortunately time consuming process.
So next I tried scenes, duplicating the original as a linked copy, assigning it a camera and using render nodes which allows you to give each camera a prefix. This generates a usable list of png's which can be imported into AE correctly. However not only does duplicating scenes add unnecessary complexity I've realized I also must bake physics for each scene before render.
I'm considering going back to stereoscopy method and hope I can do something tricky with file naming. Unless someone else has a better suggestion?