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Good day. I have a scene where I want to place boat on the water and animate it (boat is floating on the waves). boat on the water Can I achive it in easy way using something like physical placement on surfaces or I should change location of boat manually in each frame?

P.S. water is a cube with wave modifier. water modifier

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For a boat that moves on X or Y, use a subdivided plane under the boat, give it a Shrinkwrap modifier, give the boat a Copy Location constraint with the plane as Target, and move the plane. See my answer here.

If the boat is supposed to stay still (like it seems to be the case here) you can simply parent it to 3 vertices of you water surface: Select the boat in Object mode, shift select the water, switch to Edit mode, select 3 vertices, press CtrlP > Make Vertex Parent:

enter image description here

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    $\begingroup$ I had the idea from a video that I've seen recently but I can't remember where, that said it only works if the boat is still, otherwise I would use a plane underneath that would have a Shrinkwrap modifier, and the boat a Copy Location with the plane as Target $\endgroup$
    – moonboots
    Apr 5, 2022 at 14:58
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    $\begingroup$ ok but you saw a sea when it was just a bunch of polygons, ah ah i got you Jesus $\endgroup$
    – moonboots
    Apr 5, 2022 at 15:30
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    $\begingroup$ by the way I've heard you were able to WALK on the sea, do you use a Shrinkwrap modifer or what??? $\endgroup$
    – moonboots
    Apr 5, 2022 at 15:31
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    $\begingroup$ of course i am using geonodes -> proximity node 🤭 $\endgroup$
    – Chris
    Apr 5, 2022 at 17:55
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    $\begingroup$ oh ok, and for the multiplication of loaves, is it a kind of particle system? $\endgroup$
    – moonboots
    Apr 5, 2022 at 18:02

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