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When triangulating the mesh it does this mirrored effect where the tris seem to switch direction at some points. Is there a way to make that all go the same way?

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In other words. I need all the edges that separate the quads to go the same way (I've done this manually below). Their must be a better way to do this than with the knife tool.

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1 Answer 1

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Select a loop
Do Triangulate Faces
Quad Method to Fixed

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