I'm creating 3D renders in Blender Eevee using game models. However the imported models tend to have 300+ meshes, with a lot of them having broken transparency that is fixed by disabling "Show Backface" in Material Settings. However, manually disabling this for every mesh is very time-consuming. Is there a way to disable this for all meshes? Either that or a way to make it that "Show Backface" is disabled by default?
1 Answer
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Assuming you mean backface culling you can run this script:
import bpy
for eachMat in bpy.data.materials:
eachMat.show_transparent_back = False
to set it to false for all materials