I've been trying to study some game assets and replicate them for practice and I cant seem to get the UVs to unwrap the same way. Usually a cylinder unwraps square with a seam down the side, but the top is made up of tris. So 'follow active quads' doesn't work correctly (before triangulating). I've tried unwrapping a few different ways but nothing is giving me the same results as the original asset.
Is blenders UV unwrapping tool even capable of this? Ive extracted the model from a game so im assuming it was unwrapped in an industry software that makes this process simpler.
I've included the blend file below