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I was wondering how to use constraints with an armature, i.e. have an object copy the rotation/location of a bone, or a bone copy the rotation/location of an object. How exactly would I do this?

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  • $\begingroup$ Select a bone, select an object, press P $\endgroup$
    – J Sargent
    Feb 18, 2015 at 1:12
  • $\begingroup$ Thats triggering the paint action. $\endgroup$ Feb 18, 2015 at 1:15
  • $\begingroup$ You mean how to use Weight Paint features? You can edit your question after posting. $\endgroup$
    – J Sargent
    Feb 18, 2015 at 1:16
  • $\begingroup$ no i mean bone parenting constraints $\endgroup$ Feb 18, 2015 at 1:16
  • $\begingroup$ You can use an armature as the target object of a constraint. $\endgroup$
    – J Sargent
    Feb 18, 2015 at 1:17

1 Answer 1

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You can use armature in Constraint parentings very easily, select the object you wan the bone to influence, add the desired constraint, and then select the proper armature.

Copy Armature Rot

You can also select the individual bone within an Armature object within the Constraint settings.

Select Armature Bone

Not only that, you can also influence a bone's rotation via constraints:

Copy Object Rot

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  • $\begingroup$ Its still not working properly, its pulling nearby fingers :( $\endgroup$ Feb 18, 2015 at 1:32
  • $\begingroup$ Even if I move the bone up it still pulls the bones $\endgroup$ Feb 18, 2015 at 1:33
  • $\begingroup$ Whoa, what about fingers? If they are seperate objects, then this is what you want. Otherwise you need to use the Vertex Group option. $\endgroup$
    – J Sargent
    Feb 18, 2015 at 1:33
  • $\begingroup$ vertex group? what tab is that in? $\endgroup$ Feb 18, 2015 at 1:35
  • $\begingroup$ The constraint tab, it shows up in the GIF (under the object). I think you should accept the answer for this question and head back over to the previous one for these specifics. Duplicate questions are frowned upon, and so specifics for that question probably shouldn't be dug into in the general question. $\endgroup$
    – J Sargent
    Feb 18, 2015 at 1:36

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