I am trying to model the object you can see in the reference photos.
I am having great difficulties smoothly connecting this cylinder shape with the torrus shape. As you can see it has "half pipes" going from the sides to the ring. But it also curves from the backside of the cylinder (which juts out/stands out farther than the end of the torus) to the torus. So you have different curves that have to be connected smoothly. This also means that the cylinder shape somewhat "dissolves" at the bottom when it meets the torus. I tried with bridge edge loops that go from torus to top of the cylinder (see blender file). However then I am left with trying to bridge the sides with back and front parts which I dont manage for the back part (without creating a unsmooth mess of it). Also you lose the shape of the object in side view.
Any ideas with this modelling problem? How do I smoothly connect the cylinder with the torus as seen in the refrence photos with all the curves shown (half pipe on side, curve from back of cylinder to the back of torus on the backside)?