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I have a scene where I have a mixamo character running then jumping off a building. Instead of the mixamo character jumping and hitting the ground I would like for it to actually continue falling down without hitting the ground. For some reason I managed to get it working before by moving the building up higher away from the floor axis and the character kept falling down. Now since I restarted my animation over its not working anymore. Any idea how I could get it working. Thanks.

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  • $\begingroup$ try finding the z axis movement in the graph editor and change these values? $\endgroup$
    – user131425
    Commented Apr 3, 2022 at 8:15
  • $\begingroup$ How about make a hole in the ground? $\endgroup$ Commented Apr 3, 2022 at 12:28

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"Normally" you can move the whole body with the hips bone of mixamos rigs.

So select the hip bone (delete all keyframes of z in that falling area), go to the frame where it should start falling, press I and move your timeline where the end of falling should be and move the hip bone downwards as much as you like:

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    $\begingroup$ Thanks so much Chris. You've really been very helpful to me and save a lot of my time trying to figure it. You've answered my previous question that I posted as well and I am thankful for that. :) $\endgroup$ Commented Apr 3, 2022 at 21:09
  • $\begingroup$ @Alphanum3ric Please don't reply "Thanks" as an answer or comment, instead upvote the post that helped you. If you feel it completely solved your issue consider marking it as accepted. $\endgroup$ Commented Apr 3, 2022 at 21:46

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