Let's just think about the upper right eyelid for the moment. Autorig pro created the following controls: c_eyelid_top.r, c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r. There are corresponding vertex groups for c_eyelid_top.01.r, c_eyelid_top.02.r, c_eyelid_top.03.r.

But there is no vertex group for c_eyelid_top.r. The controller does move the eyelid, but the weights need adjustment. But I can't find the vertex group to adjust the weights. How can I adjust the weights for this controller?


  • $\begingroup$ I don't know the Autorig Pro rig. But have you checked the bones for the Deform option? Maybe c_eyelid_top.r is the main controller that only controls other bones? Only bones that have the Bone Properties > Deform option enabled deform the mesh and have a vertex group. $\endgroup$
    – Blunder
    Apr 3, 2022 at 0:28
  • 1
    $\begingroup$ That seems to be the situation. c_eyelid_top.r is a parent of c_eyelid_top.01.r and the others. Thanks! $\endgroup$ Apr 3, 2022 at 15:13


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