So I am sculpting a head, while following a tutorial https://www.youtube.com/watch?v=QmmSAsn_mOk. I created eyelids and applied modifiers on them (subsurf and solidify). Now it´s time to merge the eyelids with the head and sculpt on them to make them seamlessly connect to the head. In order to do so I used (im sculpt mode) shift+r and than ctrl+r, like in the video right at 2.32 min. But than this happens (to the lower lid). head

Maybe I missed something done in the tutorial to connect the eyelids to the head. I didn´t succeed in doing so. Can someone help me out? the file: https://www.dropbox.com/s/iyg6tn0s4uclycm/head8.blend?dl=0

  • $\begingroup$ please share the file as it is just before the remesh. So if I apply the modifiers of the eyelids, join them to the body, then remesh, it works fine, maybe make sure that the remesh size is small enough? $\endgroup$
    – moonboots
    Commented Apr 2, 2022 at 16:59
  • $\begingroup$ I did just that and it works. But I used eyelids that weren´t subsurfed much. $\endgroup$ Commented Apr 4, 2022 at 16:14

1 Answer 1


Just as a side info

First of all you're running into an issue where you can't apply modifiers because of multi-user data.

Modifiers cannot be applied to multi-user data

This happens because your mesh is a linked data duplicate! In the Outliner you can see "Sphere" and "Sphere.018" both has "Sphere.002" and Sphere.002 is the linked data mesh. (this happens e.g. when you duplicate an object with alt+D)

to make it a single object again you can delet either one of the objects (sphere or sphere.018) or you can click on the "2" in the "Object Data properties" marked with the arrow.

enter image description here

My solution would be to do the eyelids from scratch.

First you select your eyeball and do Cursor to Selected (Shift+S)

Then you add a Sphere and delete the half of it and add a Solidify modifier and sacle to the eye.

enter image description here

Then you go into right ortho view with numpad 3. and rotate the eyelid, duplicate with (shift+D) for the upper eyelid.

enter image description here

Now you can join them togher with (ctrl+j) and mirror them to the other side. For the mirror object you can use the head(sphere.001)

By appling the "visual Geometry to Mesh" with (ctrl+A) you can apply all modifiers.

Remesh them with voxel Size 0.002 or lower and you get kinda the result your looking for. enter image description here


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