I am trying to weight paint using blender 2.73a, but no matter what weight I assign to a vertex or what shade the weight painting is it always gets influenced 100% by the armature/bone.
Has anyone else had this problem?
I add this picture of a cylinder and one bone. As can seen the weight paint is not uniform, but the entire cylinder follows the bone.
Or am I totally not understanding weight paint.
I also add a link to the blend file below: blend file of cylinder with bone