:)
I try to make a 3D object from a vector logo. But when i try to use modifiers they dont work properly.
Here my steps:
- import SVG ➔ origin to geometry ➔ scale all up, rotate z&y ➔ apply all transformations.
- remove the SVG material ➔ curve: fill mode: none ➔ resolution 24
- convert to mesh
- edit mode ➔ select all ➔ x: limited desolve, max angle: 0,1°
- select all ➔ f: new face ➔ p: seperate the counter (holes in the S-form)
And now i try to use modifiers in this order: solidify, bevel, supdivision surface. The solidify seems to work fine. In the bevel modifier i can't change the amount. And the supsurf looks like shit.
I also tried to make the faces by hand, this hasnt worked either. The seperated counters should be used later with a boolean.
I also checked the svg file. In Illustator the points look clean, there is no overlaping. Also in edit mode i can't find mistakes likes overlapping or something. I also tried extruding it in edit mode.
I think there is something obvious i dont see as a beginner. Maybe topology or something.
Here is the SVG I use:
https://svgshare.com/s/fqF
Hope you can help! :)
BR Phil