I've seen variations of this question on here but I'm looking for a solution that will integrate the correct rotation of the arrayed objects aswell as loop endlessly, the below example is exactly what I'm looking for apart from that it cuts out after the start of the curve.
Hope that makes sense, any help would be greatly appreciated thank you!
At the moment I'm trying to combine these 2 different setups:
is it possible to move points along curve normals (Geometry Nodes)