I'm trying to create a procedural tiled wood texture with several image textures in it. I am using a brick texture and would like it to output different wood textures on the tiles in it. It works well with only two brick colours and two images, using the color ramp and mix shader. Unfortunately I can't figure out how to do it with more than two textures at a time when there is a color gradient.
So I guess im not really trying to mix the textures but rather use them side by side. Other suggestions that could be a better way to solve this are very welcome.
Maybe there is a way to use the range of brick colors as texture coordinates?